How Varde works
The moving parts, shown instead of told. A few minutes and you will know where your world lives, where your traffic goes, and what Varde can never see.
The pieces
The agent is the small app on every machine: it keeps you linked to the group and can run the world when asked. The control plane is Varde’s address book: it hands out link codes (the short invites friends redeem to join) and tells machines where to find each other. Every machine keeps a replicated save, an identical synced copy of the world. And the relay is an encrypted detour, used only when a direct path is blocked.
Where your traffic goes
The control plane only introduces your machines to each other. After that, your game data travels between the machines themselves, and it takes the shortest route it can find.
When someone goes offline
Hosting moves around the group. Because the other machines already hold identical saves, the world survives its host disappearing mid-game. Step through a failover:
What Varde can’t see
Relayed or not, game traffic is encrypted between machines. The relay moves sealed packets it cannot open, and the control plane only coordinates: who is in the group, which machines are online, and whose copies are in sync. Your world, your items, and your chat never pass through Varde readable.
Keep going
Ready to try it? Join a friend’s server or host your own. Any term still fuzzy? The glossary has every word in plain language.